Games Technology at Bristol, UWE
Games Technology (BSc (Hons), G611) at Bristol, UWE asked for See entry requirements in recent years; UCAS’s course data does not show the 2027 requirement yet. The middle entrant to the course had 112–127 UCAS points.
UCAS listing ↗ Course page on courses.uwe.ac.uk ↗
A-level grades
~See entry requirements
Not the 2027 requirement. UCAS’s course search data does not include 2027 requirements yet, so this is from an earlier year and may have changed. Check courses.uwe.ac.uk’s course page ↗ or the UCAS listing ↗.
Who actually got in
Entrants’ UCAS pointsThis course
Entrants hereUK, same subject
The middle entrant had 112–127 points.
40 entrants · 2024-25 · HESA rounds to 5%
Came in with A-levels or Highers 85%, other higher education 10%, a foundation course 5%.
Course
- Award
- Bachelor of Science (with Honours)
- Code
- G611 · G6 software engineering (older codes)
- Duration
- 3 years
- Mode
- Full-time
- Starts
- September 2027
- Entry
- Year 1, Year 2, Year 3
- Year
- 2027
- Placement year
- optional
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship. More ↗
Student experience
After the first yearThis course
85%
still studying
UK 83%
15%
left higher education
UK 13%
0%
moved to a lower award
UK 1%
45 students · started 2023-24
National Student SurveyThis course
% positiveHereUKTeaching on my course88%86%
Learning opportunities80%82%
Assessment and feedback83%85%
Academic support96%89%
Organisation and management83%74%
Learning resources90%82%
Student voice84%79%
35 final-year students · 88% responded · NSS 2025-26
After graduating
SalaryWider subject at this uni
15 months£28k3 years£31.5k5 years£41k
£20k£30k£40k£50k£60k
middle halfmedianUK, same subject
15 months: survey of 70 graduates, 2023-24 · 3 and 5 years: tax records, 2016-18 graduates
15 months onThis course
75% working10% working and studying5% studying5% unemployed5% other
UK, same subject: 85% in work or study
70%
in professional or managerial jobs
UK 55%
50%
say their work is meaningful
UK 62%
35%
use what they learned
UK 40%
Graduate Outcomes survey · 20 graduates · 60% responded · 2023-24
Source: Discover Uni dataset, HESA (CC BY 4.0), summarised for display.
Location
- Campus
- Bristol, South West England, England
- Postcode
- BS16 1QY
Subjects
computer games computing
Campus
- Campus
- University of the West of England
- Housing
- Accommodation ↗
- Union
- Students' union ↗
Computer games and animation at other universities
One course at each of 10 universities. Middle entrant: the UCAS points of the middle student who started, from Discover Uni.
| University | Course | Entry | Middle entrant |
|---|---|---|---|
| Bangor University | Computer Science with Game Design BSc (Hons) | 120 - 136 points | 96–111 |
| Arts University Bournemouth | Games Art and Design BA (Hons) | 104 - 120 points | 128–143 |
| Arts University Plymouth | Game Arts & Animation BA (Hons) | 104 - 120 points | 112–127 |
| Bath Spa University | Games Development BA (Hons) | BBB - BCC | 112–127 |
| Abertay University | Computer Arts BA (Hons) | BCC | 160–175 |
| University of Bedfordshire | Computer Animation and Visual Effects BSc (Hons) | 96 points | under 96 |
| Barnsley College University Centre | Games Design and Development FdA | 64 points | — |
| Bedford College Group | Games Development HND | 32 points | — |
| ACM (Academy of Contemporary Music) | Games Development BSc (Hons) | — | — |
| Anglia Ruskin University | 3D Animation BA (Hons) | — | — |
| Bristol, UWE | Games Technology this course | See entry requirements | 112–127 |
See all 536 in one sortable table, entry requirements side by side
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