Computing for Digital Media and Games (with an industrial placement year) at University of Sussex
Computing for Digital Media and Games (with an industrial placement year) (BSc (Hons), G46F) at University of Sussex asked for 128–147 UCAS points for 2026 entry; UCAS’s course data does not show the 2027 requirement yet. The middle entrant to the subject here had 112–127 UCAS points.
UCAS listing ↗ Course page on sussex.ac.uk ↗
Who actually got in
15% of entrants have no UCAS points recorded. The middle entrant with points had 112–127 points. At least 82% of them had fewer than the 147 asked.
Came in with A-levels or Highers 70%, other higher education 20%, a foundation course 10%.
Course
- Award
- Bachelor of Science (with Honours)
- Code
- G46F · G4 computer science (older codes)
- Duration
- 4 years
- Mode
- Full-time
- Starts
- September 2027
- Entry
- Year 1, Year 2
- Year
- 2027
- Placement year
- built in
- Foundation year
- optional
Student experience
After graduating
- Information Technology Professionals60%
- Science, engineering and technology associate professionals7%
- Sales occupations5%
- Artistic, literary and media occupations5%
- Elementary occupations4%
Location
- Campus
- Brighton, South East England, England
- Postcode
- BN1 9RH
Subjects
Campus
- Campus
- Falmer Campus, Falmer
- Housing
- Accommodation ↗
- Union
- Students' union ↗
Computer games and animation at other universities
The course at each university nearest this one in entry requirement. Middle entrant: the UCAS points of the middle student who started, from Discover Uni.
| University | Course | Entry | Middle entrant |
|---|---|---|---|
| University of Sussex | Computing for Digital Media and Games (with an industrial placement year) this course | 128 - 147 points | 112–127 |
| Manchester Metropolitan University | Computer Games Development BSc (Hons) | 120 - 144 points | 128–143 |
| Queen's University Belfast | Games Technologies BSc (Hons) | 126 - 144 points | 144–159 |
| Bangor University | Computer Science with Game Design BSc (Hons) | 120 - 136 points | 96–111 |
| Brunel University of London | Visual Effects and Motion Graphics BSc (Hons) | AAB - BBB | 112–127 |
| City St George's, University of London | Computer Science with Games Technology Msci (Hon) | 128 points | 112–127 |
| Coventry University | Computer Games Programming MSci | 128 points | under 96 |
| Glasgow School of Art | 3D Modelling BSc (Hons) | 114 - 128 points | — |
| Heriot-Watt University | Games Development and Production BSc (Hons) | BBC - ABB | 160–175 |
| Kingston University | Game Creation BA (Hons) | 112 - 128 points | 96–111 |
| University of Dundee | Animation BDes (Hon) | ABB | 192–207 |
See all 536 in one sortable table, entry requirements side by side
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